Picture Perfect

Andreana Hartadi Suliman
10 min readMar 5, 2022

Today I’m gonna show you how to display pictures using OLED with ESP32 using Arduino IDE.

What is OLED?

OLED stands for Organic Light-Emitting Diode or often called organic LED. This technology is widely used as a component of monitor screens, both televisions, and smartphones. Unlike other technologies that still use a backlight, OLED can provide a display of light that radiates itself without the help of a backlight. If OLED is combined with ESP-32 what kind of sketches can we show? In this tutorial, I will create 3 examples of displays on OLED using the ESP-32. Before that, let’s prepare a few things.

Prepare these things first.

  1. ESP-32

2. Breadboard

3. Micro USB Cable

4. OLED Display 0.91 inch

5. Male to male cable

See the pin on OLED, then put it on the breadboard. Install the male-to-male jumper cable on the GND pin of the OLED and connect it to the GND pin on the ESP-32. Attach the male-to-male jumper cable to the VCC OLED pin and connect it to the 3V3 pin on the ESP-32. Attach the male-to-male jumper cable to the SCK OLED pin and connect it to pin D22 on the ESP-32. Attach the male-to-male jumper cable to the SDA OLED pin and connect it to pin D21 on the ESP-32.

Check this schematic diagram for visualization.

Open the Arduino application on your computer/laptop. First, we must download additional libraries.

Click Tools → Manage Libraries. After that, look for ssd1306, install the Adafruit SSD1306 and also install the Adafruit GFX Library. Wait until the download is complete, then Adafruit SSD1306 and Adafruit GFX Library are installed and ready to use.

After everything is ready, let’s start the sketch.

Static Text

This time we will display "Hello, World" on an OLED screen.

paste this code.

/*********Rui SantosComplete project details at https://randomnerdtutorials.com*********/#include <Wire.h>#include <Adafruit_GFX.h>#include <Adafruit_SSD1306.h>#define SCREEN_WIDTH 128 // OLED display width, in pixels#define SCREEN_HEIGHT 64// OLED display height, in pixels// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);void setup() {Serial.begin(115200);if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64Serial.println(F("SSD1306 allocation failed"));for(;;);}delay(2000);display.clearDisplay();display.setTextSize(1);display.setTextColor(WHITE);display.setCursor(0, 10);// Display static textdisplay.println("Hello, world!");display.display();}void loop() {}

So the result will look like this.

Animation

Create a new file by pressing CTRL+N on the keyboard. After that enter the code as follows:

or just paste this code.

/**************************************************************************
This is an example for our Monochrome OLEDs based on SSD1306 drivers
Pick one up today in the adafruit shop!
------> http://www.adafruit.com/category/63_98
This example is for a 128x64 pixel display using I2C to communicate
3 pins are required to interface (two I2C and one reset).
Adafruit invests time and resources providing this open
source code, please support Adafruit and open-source
hardware by purchasing products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries,
with contributions from the open source community.
BSD license, check license.txt for more information
All text above, and the splash screen below must be
included in any redistribution.
**************************************************************************/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
// The pins for I2C are defined by the Wire-library.
// On an arduino UNO: A4(SDA), A5(SCL)
// On an arduino MEGA 2560: 20(SDA), 21(SCL)
// On an arduino LEONARDO: 2(SDA), 3(SCL), ...
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
#define SCREEN_ADDRESS 0x3C ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
#define NUMFLAKES 10 // Number of snowflakes in the animation example#define LOGO_HEIGHT 16
#define LOGO_WIDTH 16
static const unsigned char PROGMEM logo_bmp[] =
{ 0b00000000, 0b11000000,
0b00000001, 0b11000000,
0b00000001, 0b11000000,
0b00000011, 0b11100000,
0b11110011, 0b11100000,
0b11111110, 0b11111000,
0b01111110, 0b11111111,
0b00110011, 0b10011111,
0b00011111, 0b11111100,
0b00001101, 0b01110000,
0b00011011, 0b10100000,
0b00111111, 0b11100000,
0b00111111, 0b11110000,
0b01111100, 0b11110000,
0b01110000, 0b01110000,
0b00000000, 0b00110000 };
void setup() {
Serial.begin(9600);
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Show initial display buffer contents on the screen --
// the library initializes this with an Adafruit splash screen.
display.display();
delay(2000); // Pause for 2 seconds
// Clear the buffer
display.clearDisplay();
// Draw a single pixel in white
display.drawPixel(10, 10, SSD1306_WHITE);
// Show the display buffer on the screen. You MUST call display() after
// drawing commands to make them visible on screen!
display.display();
delay(2000);
// display.display() is NOT necessary after every single drawing command,
// unless that's what you want...rather, you can batch up a bunch of
// drawing operations and then update the screen all at once by calling
// display.display(). These examples demonstrate both approaches...
testdrawline(); // Draw many linestestdrawrect(); // Draw rectangles (outlines)testfillrect(); // Draw rectangles (filled)testdrawcircle(); // Draw circles (outlines)testfillcircle(); // Draw circles (filled)testdrawroundrect(); // Draw rounded rectangles (outlines)testfillroundrect(); // Draw rounded rectangles (filled)testdrawtriangle(); // Draw triangles (outlines)testfilltriangle(); // Draw triangles (filled)testdrawchar(); // Draw characters of the default fonttestdrawstyles(); // Draw 'stylized' characterstestscrolltext(); // Draw scrolling texttestdrawbitmap(); // Draw a small bitmap image// Invert and restore display, pausing in-between
display.invertDisplay(true);
delay(1000);
display.invertDisplay(false);
delay(1000);
testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps
}
void loop() {
}
void testdrawline() {
int16_t i;
display.clearDisplay(); // Clear display bufferfor(i=0; i<display.width(); i+=4) {
display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE);
display.display(); // Update screen with each newly-drawn line
delay(1);
}
for(i=0; i<display.height(); i+=4) {
display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE);
display.display();
delay(1);
}
delay(250);
display.clearDisplay();for(i=0; i<display.width(); i+=4) {
display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE);
display.display();
delay(1);
}
for(i=display.height()-1; i>=0; i-=4) {
display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE);
display.display();
delay(1);
}
delay(250);
display.clearDisplay();for(i=display.width()-1; i>=0; i-=4) {
display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE);
display.display();
delay(1);
}
for(i=display.height()-1; i>=0; i-=4) {
display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE);
display.display();
delay(1);
}
delay(250);
display.clearDisplay();for(i=0; i<display.height(); i+=4) {
display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE);
display.display();
delay(1);
}
for(i=0; i<display.width(); i+=4) {
display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE);
display.display();
delay(1);
}
delay(2000); // Pause for 2 seconds
}
void testdrawrect(void) {
display.clearDisplay();
for(int16_t i=0; i<display.height()/2; i+=2) {
display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE);
display.display(); // Update screen with each newly-drawn rectangle
delay(1);
}
delay(2000);
}
void testfillrect(void) {
display.clearDisplay();
for(int16_t i=0; i<display.height()/2; i+=3) {
// The INVERSE color is used so rectangles alternate white/black
display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE);
display.display(); // Update screen with each newly-drawn rectangle
delay(1);
}
delay(2000);
}
void testdrawcircle(void) {
display.clearDisplay();
for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) {
display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE);
display.display();
delay(1);
}
delay(2000);
}
void testfillcircle(void) {
display.clearDisplay();
for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) {
// The INVERSE color is used so circles alternate white/black
display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE);
display.display(); // Update screen with each newly-drawn circle
delay(1);
}
delay(2000);
}
void testdrawroundrect(void) {
display.clearDisplay();
for(int16_t i=0; i<display.height()/2-2; i+=2) {
display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i,
display.height()/4, SSD1306_WHITE);
display.display();
delay(1);
}
delay(2000);
}
void testfillroundrect(void) {
display.clearDisplay();
for(int16_t i=0; i<display.height()/2-2; i+=2) {
// The INVERSE color is used so round-rects alternate white/black
display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i,
display.height()/4, SSD1306_INVERSE);
display.display();
delay(1);
}
delay(2000);
}
void testdrawtriangle(void) {
display.clearDisplay();
for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) {
display.drawTriangle(
display.width()/2 , display.height()/2-i,
display.width()/2-i, display.height()/2+i,
display.width()/2+i, display.height()/2+i, SSD1306_WHITE);
display.display();
delay(1);
}
delay(2000);
}
void testfilltriangle(void) {
display.clearDisplay();
for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) {
// The INVERSE color is used so triangles alternate white/black
display.fillTriangle(
display.width()/2 , display.height()/2-i,
display.width()/2-i, display.height()/2+i,
display.width()/2+i, display.height()/2+i, SSD1306_INVERSE);
display.display();
delay(1);
}
delay(2000);
}
void testdrawchar(void) {
display.clearDisplay();
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0, 0); // Start at top-left corner
display.cp437(true); // Use full 256 char 'Code Page 437' font
// Not all the characters will fit on the display. This is normal.
// Library will draw what it can and the rest will be clipped.
for(int16_t i=0; i<256; i++) {
if(i == '\n') display.write(' ');
else display.write(i);
}
display.display();
delay(2000);
}
void testdrawstyles(void) {
display.clearDisplay();
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0,0); // Start at top-left corner
display.println(F("Hello, world!"));
display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text
display.println(3.141592);
display.setTextSize(2); // Draw 2X-scale text
display.setTextColor(SSD1306_WHITE);
display.print(F("0x")); display.println(0xDEADBEEF, HEX);
display.display();
delay(2000);
}
void testscrolltext(void) {
display.clearDisplay();
display.setTextSize(2); // Draw 2X-scale text
display.setTextColor(SSD1306_WHITE);
display.setCursor(10, 0);
display.println(F("scroll"));
display.display(); // Show initial text
delay(100);
// Scroll in various directions, pausing in-between:
display.startscrollright(0x00, 0x0F);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrollleft(0x00, 0x0F);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrolldiagright(0x00, 0x07);
delay(2000);
display.startscrolldiagleft(0x00, 0x07);
delay(2000);
display.stopscroll();
delay(1000);
}
void testdrawbitmap(void) {
display.clearDisplay();
display.drawBitmap(
(display.width() - LOGO_WIDTH ) / 2,
(display.height() - LOGO_HEIGHT) / 2,
logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1);
display.display();
delay(1000);
}
#define XPOS 0 // Indexes into the 'icons' array in function below
#define YPOS 1
#define DELTAY 2
void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) {
int8_t f, icons[NUMFLAKES][3];
// Initialize 'snowflake' positions
for(f=0; f< NUMFLAKES; f++) {
icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width());
icons[f][YPOS] = -LOGO_HEIGHT;
icons[f][DELTAY] = random(1, 6);
Serial.print(F("x: "));
Serial.print(icons[f][XPOS], DEC);
Serial.print(F(" y: "));
Serial.print(icons[f][YPOS], DEC);
Serial.print(F(" dy: "));
Serial.println(icons[f][DELTAY], DEC);
}
for(;;) { // Loop forever...
display.clearDisplay(); // Clear the display buffer
// Draw each snowflake:
for(f=0; f< NUMFLAKES; f++) {
display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE);
}
display.display(); // Show the display buffer on the screen
delay(200); // Pause for 1/10 second
// Then update coordinates of each flake...
for(f=0; f< NUMFLAKES; f++) {
icons[f][YPOS] += icons[f][DELTAY];
// If snowflake is off the bottom of the screen...
if (icons[f][YPOS] >= display.height()) {
// Reinitialize to a random position, just off the top
icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width());
icons[f][YPOS] = -LOGO_HEIGHT;
icons[f][DELTAY] = random(1, 6);
}
}
}
}

Compile the code to make sure that the code has no error. Upload the code by clicking the right arrow at the left-top screen and holding the boot button at the ESP32 during the uploading process. Wait until the loading finish. If the terminal shows a “Done uploading” message, then your code is already uploaded to the ESP32.

The result will look like this.

Bonus : PWM

So, I want to conduct experiments using ESP32 for control. This time, I will control the dime of LED. We need additional components such as :

  1. LED 3mm

2. Resistor 330-ohm

Then, assemble the components to be like this. Install the ESP-32 on the breadboard and connect the male-to-male jumper cable on the GND pin of the ESP-32 to the negative pole of the breadboard. Put the LED on the breadboard, the left leg is the negative pole of the LED and the right foot is the positive pole of the LED. Install the male-to-male jumper cable vertically parallel to the positive leg of the LED and connect it to one of the pins on the ESP-32, where I connect it to pin number 21. Install the 330-ohm resistor vertically parallel to the negative leg of the LED and the other leg is attached to the negative pole of the breadboard. We can use more than one lamp and the assembly steps are the same as before.

paste this code.

// the number of the LED pin
const int ledPin = 23; // 23 corresponds to GPIO23
const int ledPin2 = 22; // 22 corresponds to GPIO22
const int ledPin3 = 21; // 21 corresponds to GPIO21
// setting PWM properties
const int freq = 5000;
const int ledChannel = 0;
const int resolution = 8;

void setup(){
// configure LED PWM functionalitites
ledcSetup(ledChannel, freq, resolution);

// attach the channel to the GPIO to be controlled
ledcAttachPin(ledPin, ledChannel);
ledcAttachPin(ledPin2, ledChannel);
ledcAttachPin(ledPin3, ledChannel);
}

void loop(){
// increase the LED brightness
for(int dutyCycle = 0; dutyCycle <= 255; dutyCycle++){
// changing the LED brightness with PWM
ledcWrite(ledChannel, dutyCycle);
delay(15);
}
// decrease the LED brightness
for(int dutyCycle = 255; dutyCycle >= 0; dutyCycle--){
// changing the LED brightness with PWM
ledcWrite(ledChannel, dutyCycle);
delay(15);
}
}

Compile the code and upload it. The result will look like this.

So this is the end of the OLED tutorial. Hope you enjoy it, see u next time!

--

--

Andreana Hartadi Suliman

If we are afraid of failure, it means we have limited our ability. — Hi, nice to see you here. Have a good day!